OpenGL 4.0 Shading Language Cookbook | David Wolff | Packt Publishing | 9781849514774 | eBook Marketplace | bukoo.e-sentral.com
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OpenGL 4.0 Shading Language Cookbook

Author : David Wolff
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This hands-on guide cuts short the preamble and gets straight to the point – actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using GLSL 4.0. If you are an OpenGL programmer looking to use the modern...

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This hands-on guide cuts short the preamble and gets straight to the point – actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using GLSL 4.0. If you are an OpenGL programmer looking to use the modern features of GLSL 4.0 to create real-time, three-dimensional graphics, then this book is for you. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.
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Book Title OpenGL 4.0 Shading Language Cookbook
Author David Wolff
ISBN 9781849514774
Language English
Book Format epub
Date Published August 23rd 2017 by Packt Publishing


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